Starcraft ghost12/30/2023 Under the Confederacy, ghosts were unaware of their true names and while most ghosts retain knowledge of their names under the Dominion, their training emphasises that they should address each other by their alpha-numerics-a trait followed by Dominion soldiers as well. Few ghosts under the program have any memories of their former lives especially after memory wipes became standard operating procedure. Under the Confederacy, all ghosts, regardless of whether they "graduated" or not, were assigned a standard number and/or agent number (an alpha-numeric code). Designation įor the most part, ghosts are simply numbers or names. ĭuring the Terran Confederacy and early Terran Dominion, all science vessels possessed Ghost Program files, stored in a secure room at the bottom of the vessel, in case a ghost required "repair" (what amounted to medical aid in the program). Among Dominion Marine Corps, ghosts had more of a reputation for crazed outburst than even reapers. Most of the ghosts who pass through the Ghost Academy emerge with a grim outlook on life. Ghosts are expected to remain impassive and forbidden to use their mind-reading powers, but they sometimes accidentally pick up surface thoughts. This serves their masters well-the harder it is for ghosts to form relationships, the fewer distractions they have to deal with. This can be attributed to other terrans being wary of their psionic abilities, as well as the mental conditioning and alterations underwent in the Ghost Program, which would entail erasing their memories of past events. Ghosts are usually silent and are generally loners. Gabriel Tosh ( src) Main article: Ghost controlsĪ young Nova about to undergo a memory wipe ĭuring the reign of Emperor Valerian Mengsk, vast changes were brought to the Ghost Program, resulting in better, more committed recruits who serve of their own free will. Kerrigan was subjected to this training at age twelve. Ghosts are also trained to move quickly and are desensitized to combat an example would be Sarah Kerrigan's training, who had a gun placed to her head by a guard and was ordered to kill the guard before he killed her. Ghosts are trained in target shooting, close-quarters combat (martial arts and possibly other techniques) and vehicular expertise. Ghosts are unrivaled in their ability to infiltrate and assassinate. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins. Ghosts were chosen from psychically-gifted individuals who were quarantined by the Terran Confederacy (and later Terran Dominion) and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. īy 2505, Dominion Intelligence Section had conducted a psyops assessment, concluding that no single unit induces more anxiety disorders in military personnel than ghosts. Ghosts have short life expectancies few survive service long enough to be considered veterans. Their reconnaissance role is aided by cybernetic enhancements to their eyes. Ghosts are frequently tasked with locating targets and providing targeting for tactical nuclear strikes. ĭuring the Great War, ghost operations were seen as so essential that the Confederate Armed Forces regularly claimed they were the only reason the Terran Confederacy was able to stand against the protoss and zerg. However, the existence and operations of ghosts were common knowledge among much of the civilian and military population, even being reported on venues such as UNN. Many terrans dismissed ghosts and the existence of psionically gifted terrans in general as lies and propaganda. The official statement from the Terran Dominion government was that ghosts and the Ghost Program did not exist.
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